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I got the ring!  It was pretty fun for what it is (a very early build.)

The biggest issue I found was that tapping B gives you the menu and holding B changes your facing, but tapping B requires a very quick tap and could be hard to do.  If it does menu vs facing, it should not be based on how long you hold it, but instead if you press the dpad or not; that would fix this easily.

I noticed that if an enemy is walking from being diagonal from me to being orthogonal from me, I cannot attack them:  if I attack where they are, they move first and then I attack where they were; if I attack where they are going, my attack goes first :(

A lot of games like this make attacks happen automatically when you walk into them. You could do that to free up the A button for some other feature. That would make attacking diagonally difficult, but moving diagonally is already difficult so maybe there should be some other solution for diagonalness?

Going down the stairs was jarring because it just happens automatically and instantly.  Perhaps standing on stairs should just add an option to your menu to activate them?

Anyways, I really liked it and I'm excited to see what you add next!

Thanks so much for playing the game and sharing the thoughtful and detailed feedback! I’ll work on making some revisions to improve the control scheme and dig into what could be going on with the combat ordering.

I started with combat being bump-based, but I intentionally made it so that you can choose to attack. This is important in the gameplay as it allows you to pass a turn without moving, which is a key strategy to surviving and luring enemies.