v1.1.0 Released


I just released a new version of Godot Skeleton, the quick-start template I use for my Godot games. It handles a bunch of the boring stuff with game dev like main menu, user settings, and more. Every time I work on a project with it, I inevitably end up changing and adjusting it and then backport those changes so they’re available for future games.

The changes in v1.1 come by way of the work done on Godotypes.

  • Sound.play_sfx and Sound.play_music global funcs that respects the player setting
  • Debug UI driven by the debug_ui group, toggle visibility with 0
  • Version display in Main Menu
  • Switch to Compatibility renderer for maximum compatibility. Change it based on your game’s needs.
  • Type signatures in much of the GDScript for more clarity
  • Consistently naming of files
  • More docs in README

You can download the source attached to this post and project, or use it as a template on GitHub.

If you find Godot Skeleton helpful, please consider donating a couple bucks here on the itch.io page. Thanks!

Files

godot_skeleton-source-1.1.0.zip 21 kB
Apr 05, 2023

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