Why make a Snake clone?


It may seem strange to work on a game as simplistic as a Snake clone when I’ve made more complex games. But there’s something rewarding about making something simple and small, especially when my goals are to learn specific things. With Slither, I want to release a free game on the iOS and Android platforms. Having a low-stakes project where I can figure out how to handle touch inputs nicely and build the UI for the game to support that means I can focus on getting that right rather than worrying about all of the other aspects that go into a more complex project. I’m certain what I’ll learn with Slither will apply to my future projects.

Also, Snake is still just a fun game to play.

So if you’re looking to learn a new skill in game dev, whether it’s building for mobile or something like procedural generation, ask yourself, how can I make a simple game that really exercises this one thing I want to learn? Take what you learn and apply it to your next project.

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