Minimal Survivors
Survive the onslaught of squares! A top-down 2D action prototype by Brett Chalupa.
Gameplay
- Defeat the squares while avoiding them.
- Shooting causes you to strafe.
- Collect experience to level up and get new abilities.
- Familiars are the triangles that rotate around you, they damage enemies.
- Watch out for the Kings!
Level 10 is the max level.
Share your highest level and enemies destroyed in in the comments!
Controls
- Gamepad: d-pad or stick to move | A to shoot | Start to pause
- Keyboard I: WASD | J to shoot | P to pause
- Keyboard II: arrow keys | Z to shoot | Esc to pause
Credits
Minimal Survivors was made over the course of a week in early 2023. It's dedicated to the public domain.
Support me by purchasing the game here on itch.io, becoming a Patreon, or subscribing to my newsletter.
Made with DragonRuby Game Toolkit over the course of a week at the beginning of 2023.
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.5 out of 5 stars (4 total ratings) |
Author | Brett Chalupa |
Genre | Action, Shooter |
Made with | DragonRuby GTK |
Tags | 2D, dragonruby, raspberry-pi, Short, Top-Down, Top down shooter |
Code license | Unlicense |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Links | Source code |
Download
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Click download now to get access to the following files:
minimal-survivors-linux-raspberrypi.zip 3.5 MB
Version 1.2
minimal-survivors-windows-amd64.zip 3.5 MB
Version 1.2
minimal-survivors-linux-amd64.zip 3.6 MB
Version 1.2
minimal-survivors-macos.zip 4.9 MB
Version 1.2
Comments
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Good game! Snappy gameplay and I found myself looking forward to discovering what new powerup the next level would bring. I found the keyboard controls a little awkward, though - I like the strafe mechanic but changing firing direction while moving can get frustrating. Have you considered WASD for move and arrow keys for fire/direction (or vice versa)?
Thanks for the feedback and playing it! I’d love to make a twin-stick shooter like plays like you’re describing. That change would impact the balance of this little prototype, as the strafing and aiming behavior is intentional.
Nice little game. I would like it if it had controller support properly implemented.
What do you mean? Controllers should work. What issues are you running into?
I am doing some testing on the web version and see that controllers are a bit wonky. Will see if I can downgrade the game engine to a version where this is working properly. Should work fine on desktop in the meantime!
Okay, just released v1.2 with a previous version of the engine. Controller support in the browser should be better now! Thanks for the feedback.
No problem and thanks for taking my to short critique well. Play with controller does feel smoother.
I should’ve explained that because of the nature of the game, when playing with controller, we have 2 demands being placed on the right thumb – aiming and shooting. If we want the player to be responsible for both, I think it would be preferable if shooting was done with the right trigger so our right thumb is free to aim.
That said, my best runs are ones where I never let my finger off the trigger. It might be worth considering auto-shooting like Vampire Survivor type games.