Minimal Survivors

Survive the onslaught of squares! A top-down 2D action prototype by Brett Chalupa.

Gameplay

  • Defeat the squares while avoiding them.
  • Shooting causes you to strafe.
  • Collect experience to level up and get new abilities.
  • Familiars are the triangles that rotate around you, they damage enemies.
  • Watch out for the Kings!

Level 10 is the max level.

Share your highest level and enemies destroyed in in the comments!

Controls

  • Gamepad: d-pad or stick to move | A to shoot | Start to pause
  • Keyboard I: WASD | J to shoot | P to pause
  • Keyboard II: arrow keys | Z to shoot | Esc to pause

Credits

Minimal Survivors was made over the course of a week in early 2023. It's dedicated to the public domain.

Support me by purchasing the game here on itch.io, becoming a Patreon, or subscribing to my newsletter.

View the source.

Made with DragonRuby Game Toolkit over the course of a week at the beginning of 2023.

Download

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Click download now to get access to the following files:

minimal-survivors-linux-raspberrypi.zip 3 MB
Version 1.2
minimal-survivors-windows-amd64.zip 3 MB
Version 1.2
minimal-survivors-linux-amd64.zip 3 MB
Version 1.2
minimal-survivors-macos.zip 4 MB
Version 1.2

Development log

Comments

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(+1)

Good game! Snappy gameplay and I found myself looking forward to discovering what new powerup the next level would bring. I found the keyboard controls a little awkward, though - I like the strafe mechanic but changing firing direction while moving can get frustrating. Have you considered WASD for move and arrow keys for fire/direction (or vice versa)?

Thanks for the feedback and playing it! I’d love to make a twin-stick shooter like plays like you’re describing. That change would impact the balance of this little prototype, as the strafing and aiming behavior is intentional.

(1 edit) (+1)

Nice little game. I would like it if it had controller support properly implemented.

What do you mean? Controllers should work. What issues are you running into?

I am doing some testing on the web version and see that controllers are a bit wonky. Will see if I can downgrade the game engine to a version where this is working properly. Should work fine on desktop in the meantime!

(1 edit) (+1)

Okay, just released v1.2 with a previous version of the engine. Controller support in the browser should be better now! Thanks for the feedback.

(+1)

No problem and thanks for taking my to short critique well. Play with controller does feel smoother.

I should’ve explained that because of the nature of the game, when playing with controller, we have 2 demands being placed on the right thumb – aiming and shooting. If we want the player to be responsible for both, I think it would be preferable if shooting was done with the right trigger so our right thumb is free to aim.

That said, my best runs are ones where I never let my finger off the trigger. It might be worth considering auto-shooting like Vampire Survivor type games.