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Destroy All Goblins
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Devlog
v1.1 - Web launch & performance improvements
February 12, 2023
by
Brett Chalupa
1
#release
After a little bit of time away from Destroy All Goblins , I returned to the codebase and optimized the code so that it runs much faster. This makes it possible to enable the web build, which was othe...
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v1.0 is Released!
January 09, 2023
by
Brett Chalupa
3
#release
Today’s the day! Destroy All Goblins is done. v1.0! I even made this trailer to celebrate: Here’s what’s new since v0.3: Up and Space jump buttons Display controls in the Main Menu “Reset Save...
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v0.3 Release
December 31, 2022
by
Brett Chalupa
2
#release
I just pushed out the v0.3 build of Destroy All Goblins ! It includes two major new things: an invincibility star power-up that has a 50% chance of spawning every 10 goblins you kill and two new weapo...
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What success looks like for Destroy All Goblins
December 27, 2022
by
Brett Chalupa
2
I’ve been working on a freeware game called Destroy All Goblins , and I find myself wondering what success looks like for it. As a new game developer, I don’t have fans or much experience with rel...
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Launching in Early Access (v0.2)
December 24, 2022
by
Brett Chalupa
3
#release
For the last couple of weeks I’ve been working on a small game inspired by Super Crate Box , Towerfall , and Mario Bros. . It’s called Destroy All Goblins , and it’s available now to play in Ear...
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