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Destroy All Goblins

Destroy All Goblins

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Devlog

  • v1.1 - Web launch & performance improvements
    February 12, 2023 by Brett Chalupa
    1
    #release
    After a little bit of time away from Destroy All Goblins , I returned to the codebase and optimized the code so that it runs much faster. This makes it possible to enable the web build, which was othe... Continue reading
  • v1.0 is Released!
    January 09, 2023 by Brett Chalupa
    3
    #release
    Today’s the day! Destroy All Goblins is done. v1.0! I even made this trailer to celebrate: Here’s what’s new since v0.3: Up and Space jump buttons Display controls in the Main Menu “Reset Save... Continue reading
  • v0.3 Release
    December 31, 2022 by Brett Chalupa
    2
    #release
    I just pushed out the v0.3 build of Destroy All Goblins ! It includes two major new things: an invincibility star power-up that has a 50% chance of spawning every 10 goblins you kill and two new weapo... Continue reading
  • What success looks like for Destroy All Goblins
    December 27, 2022 by Brett Chalupa
    2
    I’ve been working on a freeware game called Destroy All Goblins , and I find myself wondering what success looks like for it. As a new game developer, I don’t have fans or much experience with rel... Continue reading
  • Launching in Early Access (v0.2)
    December 24, 2022 by Brett Chalupa
    3
    #release
    For the last couple of weeks I’ve been working on a small game inspired by Super Crate Box , Towerfall , and Mario Bros. . It’s called Destroy All Goblins , and it’s available now to play in Ear... Continue reading
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